Tool Production

This is a quest with a set of subquests.

Rewards: Bed of roses, Flowerbed (blue)

Copper
Required level: 9

Find 1 new Copper Ore deposit(s).

Rewards: 40 xp

Open the star menu and click on your geologist to open the geologist window. Choose "Find copper deposit" and click OK.

You can have 3 copper deposits in sector 4. Sector 2 (where your first bandit camp battle will take place), has 3 more copper deposits, so you will eventually be able to have 6 copper mines in total.

Mines
Required level: 9

Prerequisite: Copper

Own at least 1 Copper Mine(s).

Rewards: 35 xp

Open the building menu > intermediate buildings tab and select copper mine. Place the mine on top of the copper ore icon (the copper deposit that your geologist found). If possible, try to place a storehouse close to the mine.

Coal
Required level: 10

Own at least 1 Coking plant(s).

Rewards: 30 xp

Be careful with coking plants, as every 2 coking plants will need 2 cutters an 3 foresters to provide enough logs for them. Try to place them as close to a storehouse as possible.

Copper bars
Required level: 11

Own at least 1 Copper Smelter(s).

Rewards: 50 xp

You'll need 1 coking plant per 2 copper smelters for tools production.

Tools
Required level: 11

Own at least 1 Toolmaker(s).

Rewards: 50 xp

1 coking plant can support 2 copper smelters, which will support 2 toolmakers.

Look out for the tools
Required level: 14

Have a production value of at least 60 every 12 hour(s) for Tools.

Have a production of at least 0 every 12 hour(s) for Copper Ore.

Have a production value of at least 0 every 12 hour(s) for Coal.

Have a production value of at least 0 every 12 hour(s) for Bronze.

Rewards: 20 xp, 10 bronze bars, 10 wheat

The basic principle is the same as the Perfect Pinewood Production quest, i.e. supplying enough raw materials (copper ore, coal and bronze) for producing the finished product (tools).

Building ratio: 1 mine, 1 coking plant, 2 copper smelters and 2 toolmakers

Remember you'll also need at least 1 cutter and 2 foresters for the coking plant. In the image on the right, a storehouse is placed near a copper mine, and a coking plant right next to the storehouse. These are are followed by 2 copper smelters, and 2 toolmakers being built next to the smelters. To the north are the 3 foresters and 2 cutters that provide logs for the coking plant.

Check your economic overview, and if one of the resource types are red (low negative number), buff the buildings associated with that resource, e.g. if coal is -100, buff the coking plant to temporarily boost its output.