Building Placement

General Tips

 * Place work buildings near storehouses. This reduces travel time and helps increase production output. When placing a building, move your cursor around the storehouse to see the travel times for each position.
 * Barracks, trade office, tavern, provision house and residences do not need to be near a storehouse or mayor's house, and should be placed elsewhere to make room for work buildings.
 * Buildings that extract raw materials from a field or deposit (foresters, cutters, farms, fishermen, hunter, masons) should be placed near the source and a storehouse.
 * Placing buildings that produce raw material (e.g. cutters) closest to storehouse also helps to ensure the end product makers (e.g. bowmakers) have enough raw material to use.

Example 1: Pinewood Production


The pinewood production ratio is 3 foresters, 2 cutters and 4 sawmills. Place the foresters and cutters together in 3:2 groups (or multiples of that ratio) so that they will tap into nearby deposits. Sawmills need not be placed with the foresters/cutters or tree deposits; other spots near a storehouse will do.

In the sample layout on the left, 4 pinewood cutters are placed around the storehouse, then surrounded by 6 pinewood foresters.

Example 2: Copper Production (Bronze Swords)


Copper deposits can be a bit awkward due to their position and low number (6 total on the island, 3 each in sectors 2 and 4). Try to place a storehouse as close as possible to each set of mines, if you can spare the license. In the image on the left, the travel times for S4 mines are 3:24, 3:16, 3:20, which translates to 211, 220, 216 units output respectively. Place a storehouse between the first 2 mines in S2 for 3:12 travel time each.



In this sample layout, the raw materials at the bottom of the production chain (coking plants and recycling manufactories) are placed immediately the left and right of the storehouses with a travel time is 24 s. This is followed by copper smelters (40 s) then the forges, e.g. toolmakers and bronze weaponsmiths (56 s).